You might think it's hilarious to add oversized genitalia to all the woodland animals in the game, but most players wouldn't be as appreciative of your particular sense of humor. You can't play in a shared, online world if everyone's world is slightly different. You're a moron and I never, ever, ever want some random guy monkeying around with my favorite MMO." The problem with modding in an MMOG is that there's no way to only mod your client. The obvious answer here is, "No, Cameron. ![]() Given all of the cool things that you can do with modding, shouldn't developers let us tweak their MMOGs, too? That wouldn't have happened without the support of modders. Case in point: Morrowind is still an amazing game that looks great and has tons of content, despite being almost six years old at this point. It's amazing what people can do when developers hand them the keys! In fact, I would argue that it dramatically improves both the value and shelf life of your computer game if you make it easy for the modding community to get their hands on your game. This experience spurred a long-standing fascination with the modding scene for me, and I've since downloaded and enjoyed mods for most of my favorite single-player games. Someone had taken the game I knew and loved, and changed it - it was like playing a whole new game while keeping everything I loved about my favorite game intact. That was when I stumbled onto a random website and discovered my first Diablo mod. A few months later, I was bored and looking for something to play. I put Diablo on the shelf, satisfied that I had done everything interesting there was to do with the game. But with time, the newness of that wore off too. When Hellfire was released I got back into it again. Even with randomly generated dungeons and enemies, there are only so many loot runs you can do. ![]() It was pretty much all I played for months. When Diablofirst came out, I was a huge fan of it.
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